collections_bookmark
Part of Starter Commander Decks
·
Instant
·
War of the Spark (WAR)
Live Play Data
Rally of Wings
0%
Live Inclusion
Times Brought
256
Decks Running
111
Median Cast Turn
8.0
Drawn → Played
50%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
18%
T4
0%
T5
55%
T6-9
27%
T10+
Median
8.0
P25
6
· P75
10
· max
16
On curve
0%
(0 / 22 cast on T2)
Cast same turn as drawn
9%
The "good card" funnel
256 brought · 108 playersBrought to game
256
Ever drawn
44
Reached battlefield
22
Still on board at game end
3
≥ -11.1pp
Players who cast this card win 26% of the time (n=22) , vs 18% when it never left the library (n=180).
When players drew this card but left it in hand, they won 26% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -11.1pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances6.4%
Battlefield
48.9%
Graveyard
6.4%
Exile
38.3%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
34 decks
-
2
Isperia, Supreme Judge
26 decks
-
3
Kastral, the Windcrested
13 decks
-
4
Kangee, Sky Warden
10 decks
-
5
Momo, Friendly Flier
4 decks
-
6
Errant and Giada
3 decks
-
7
Zeriam, Golden Wind
3 decks
-
8
Choco, Seeker of Paradise
2 decks
-
9
Gwaihir the Windlord
2 decks
-
10
Dragonlord Ojutai
1 decks
Card text
Rally of Wings
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
War of the Spark (WAR)
·
Uncommon
·
Illustrated by Magali Villeneuve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.