Live Play Data
Ramos, Dragon Engine
5%
Live Inclusion
Times Brought
561
Decks Running
226
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=173
0%
T1
1%
T2
5%
T3
17%
T4
21%
T5
53%
T6-9
3%
T10+
Median
6
P25
5
· P75
7
· max
14
On curve
66%
(39 / 173 cast on T6)
Cast same turn as drawn
37%
The "good card" funnel
564 brought · 208 playersBrought to game
564
Ever drawn
121
Reached battlefield
89
Still on board at game end
42
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 36% of the time (n=79) , vs 23% when it never left the library (n=347).
When players drew this card but left it in hand, they won 33% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.6pp; 95% confidence interval +2.8pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
141 instances4.3%
Library
29.8%
Battlefield
35.5%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
110 decks
-
2
Tiamat
18 decks
-
3
Infinite Guideline Station
14 decks
-
4
Jared Carthalion
11 decks
-
5
Jodah, Archmage Eternal
11 decks
-
6
Jodah, the Unifier
10 decks
-
7
Omnath, Locus of All
7 decks
-
8
Progenitus
7 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
10
Jenson Carthalion, Druid Exile
5 decks
Card text
Ramos, Dragon Engine
Legendary Artifact Creature — Dragon
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add 








. Activate only once each turn.
4 / 4
Foundations (FDN)
·
Mythic
·
Illustrated by Joseph Meehan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.