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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Devil Noble
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Raphael, Fiendish Savior
0%
Decklist Inclusion
Times Brought
106
Decks Running
56
In Decks
320
Decklist Inclusion
0%
Format
Card text
Raphael, Fiendish Savior
Legendary Creature — Devil Noble
Flying
Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.
At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Livia Prima
Final zone distribution
50 instances2.0%
Library
32.0%
Battlefield
22.0%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Be'lakor, the Dark Master
20 decks
-
2
Raphael, Fiendish Savior
12 decks
-
3
Rakdos, Lord of Riots
8 decks
-
4
Blim, Comedic Genius
3 decks
-
5
Jodah, the Unifier
3 decks
-
6
Judith, Carnage Connoisseur
2 decks
-
7
Dragon Cultist
1 decks
-
8
Karlach, Fury of Avernus
1 decks
-
9
Kenrith, the Returned King
1 decks
-
10
Mishra, Claimed by Gix
1 decks
The "good card" funnel
107 brought · 52 playersBrought to game
107
Ever drawn
28
Reached battlefield
22
Still on board at game end
16
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.8pp
Players who cast this card win 22% of the time (n=22) , vs 20% when it never left the library (n=52).
Observed gap +1.4pp; 95% confidence interval -17.8pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
14%
T4
0%
T5
73%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
14%
(0 / 22 cast on T5)
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.