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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Rogue Assassin
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Ravenloft Adventurer
0%
Decklist Inclusion
Times Brought
96
Decks Running
49
In Decks
354
Decklist Inclusion
0%
Format
Card text
Ravenloft Adventurer
Creature — Human Rogue Assassin
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Jodie Muir
Final zone distribution
28 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
10 decks
-
2
Sefris of the Hidden Ways
7 decks
-
3
Ramses, Assassin Lord
4 decks
-
4
Etrata, Deadly Fugitive
3 decks
-
5
Etrata, the Silencer
3 decks
-
6
Altaïr Ibn-La'Ahad
2 decks
-
7
Dungeon Delver
2 decks
-
8
Ezio Auditore da Firenze
2 decks
-
9
Mari, the Killing Quill
2 decks
-
10
Rilsa Rael, Kingpin
2 decks
The "good card" funnel
96 brought · 48 playersBrought to game
96
Ever drawn
28
Reached battlefield
23
Still on board at game end
9
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 37% of the time (n=18) , vs 21% when it never left the library (n=57).
Observed gap +15.3pp; 95% confidence interval -7.8pp to +38.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
4%
T1
0%
T2
9%
T3
13%
T4
22%
T5
48%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
26%
(3 / 23 cast on T4)
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.