Live Play Data
Regal Caracal
1%
Live Inclusion
Times Brought
897
Decks Running
448
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=141
0%
T1
0%
T2
1%
T3
10%
T4
21%
T5
51%
T6-9
16%
T10+
Median
6
P25
5
· P75
9
· max
17
On curve
33%
(30 / 141 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
897 brought · 405 playersBrought to game
897
Ever drawn
192
Reached battlefield
141
Still on board at game end
73
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 23% of the time (n=132) , vs 19% when it never left the library (n=638).
When players drew this card but left it in hand, they won 16% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -3.8pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
205 instances3.4%
Library
35.6%
Battlefield
31.7%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
220 decks
-
2
Arahbo, Roar of the World
62 decks
-
3
Olag and Miau, New Friends
48 decks
-
4
Arahbo, the First Fang
14 decks
-
5
Jinnie Fay, Jetmir's Second
13 decks
-
6
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger
8 decks
-
7
Jetmir, Nexus of Revels
6 decks
-
8
Kemba, Kha Regent
6 decks
-
9
Bast, Panther Goddess
5 decks
-
10
Kitt Kanto, Mayhem Diva
5 decks
Card text
Regal Caracal
Creature — Cat
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
3 / 3
Foundations (FDN)
·
Rare
·
Illustrated by Filip Burburan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.