Live Play Data
Regal Caracal
1%
Live Inclusion
Times Brought
542
Decks Running
280
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=89
0%
T1
0%
T2
4%
T3
11%
T4
19%
T5
46%
T6-9
19%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
35%
(17 / 89 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
542 brought · 261 playersBrought to game
542
Ever drawn
117
Reached battlefield
89
Still on board at game end
47
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 27% of the time (n=76) , vs 20% when it never left the library (n=364).
When players drew this card but left it in hand, they won 21% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -3.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
125 instances2.4%
Library
37.6%
Battlefield
32.8%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
140 decks
-
2
Olag and Miau, New Friends
34 decks
-
3
Arahbo, Roar of the World
33 decks
-
4
Arahbo, the First Fang
10 decks
-
5
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger
6 decks
-
6
Jinnie Fay, Jetmir's Second
6 decks
-
7
Marisi, Breaker of the Coil
6 decks
-
8
Kemba, Kha Regent
5 decks
-
9
Bast, Panther Goddess
3 decks
-
10
Elesh Norn, Mother of Machines
3 decks
Card text
Regal Caracal
Creature — Cat
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
3 / 3
Foundations (FDN)
·
Rare
·
Illustrated by Filip Burburan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.