Card Preview
Regrowth
Times Brought
247
Decks Running
110
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Regrowth
Sorcery
Return target card from your graveyard to your hand.
Modern Horizons (MH1)
·
Uncommon
·
Illustrated by Dan Murayama Scott
Final zone distribution
59 instances3.4%
Library
54.2%
Graveyard
5.1%
Exile
37.3%
Hand
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
6 decks
-
2
The Unbeatable Squirrel Girl
5 decks
-
3
Betor, Ancestor's Voice
4 decks
-
4
Leonardo, the Balance
3 decks
-
5
Marwyn, the Nurturer
3 decks
-
6
Storm, Force of Nature
3 decks
-
7
Atla Palani, Nest Tender
2 decks
-
8
Gishath, Sun's Avatar
2 decks
-
9
High Perfect Morcant
2 decks
-
10
Lathril, Blade of the Elves
2 decks
The "good card" funnel
247 brought · 99 playersBrought to game
247
Ever drawn
53
Reached battlefield
27
Still on board at game end
0
≥ -14.8pp
Players who cast this card win 23% of the time (n=23) , vs 27% when it never left the library (n=146).
When players drew this card but left it in hand, they won 14% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.9pp; 95% confidence interval -14.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
4%
T1
0%
T2
11%
T3
4%
T4
15%
T5
52%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
4%
(0 / 27 cast on T2)
Cast same turn as drawn
35%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.