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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Reverse Engineer
0%
Live Inclusion
Times Brought
143
Decks Running
54
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
16%
T4
16%
T5
44%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
36%
(4 / 25 cast on T5)
Cast same turn as drawn
42%
The "good card" funnel
143 brought · 57 playersBrought to game
143
Ever drawn
44
Reached battlefield
25
Still on board at game end
1
≥ -12.6pp
Players who cast this card win 29% of the time (n=25) , vs 24% when it never left the library (n=83).
When players drew this card but left it in hand, they won 25% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -12.6pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances2.2%
Library
2.2%
Battlefield
54.3%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Gimbal, Gremlin Prodigy
5 decks
-
2
Saheeli, the Gifted
5 decks
-
3
Rashmi and Ragavan
4 decks
-
4
Brudiclad, Telchor Engineer
2 decks
-
5
Inspirit, Flagship Vessel
2 decks
-
6
Jhoira, Ageless Innovator
2 decks
-
7
Mendicant Core, Guidelight
2 decks
-
8
Piper Wright, Publick Reporter
2 decks
-
9
Toggo, Goblin Weaponsmith
2 decks
-
10
Urza, Lord High Artificer
2 decks
Card text
Reverse Engineer
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Draw three cards.
Commander Masters (CMM)
·
Common
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.