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Part of Modern Horizons 3
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#7 in Golgari Commander Staples
Live Play Data
Revitalizing Repast // Old-Growth Grove
Instant // Land
·
Modern Horizons 3 (MH3)
7%
Live Inclusion
Times Brought
2009
Decks Running
922
Median Cast Turn
6
Drawn → Played
58%
Format
First-cast turn
n=261
10%
T1
6%
T2
9%
T3
10%
T4
11%
T5
44%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
16
On curve
10%
(26 / 261 cast on T1)
Cast same turn as drawn
35%
The "good card" funnel
2016 brought · 809 playersBrought to game
2016
Ever drawn
452
Reached battlefield
261
Still on board at game end
135
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 31% of the time (n=238) , vs 25% when it never left the library (n=1293).
When players drew this card but left it in hand, they won 28% (n=174).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -0.3pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
547 instances2.6%
Library
24.7%
Battlefield
38.2%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
47 decks
-
2
Ygra, Eater of All
39 decks
-
3
The Wise Mothman
27 decks
-
4
Blech, Loafing Pest
25 decks
-
5
Rendmaw, Creaking Nest
24 decks
-
6
Shelob, Child of Ungoliant
24 decks
-
7
High Perfect Morcant
23 decks
-
8
Indominus Rex, Alpha
22 decks
-
9
Lathril, Blade of the Elves
22 decks
-
10
Chief of the Wilds
21 decks
Card text
Revitalizing Repast
Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Old-Growth Grove
Land
This land enters tapped.
: Add
or
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Raoul Vitale
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.