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Part of Modern Horizons 3
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#9 in Golgari Commander Staples
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Revitalizing Repast // Old-Growth Grove
Instant // Land
·
Modern Horizons 3 (MH3)
2%
Decklist Inclusion
Times Brought
543
Decks Running
278
In Decks
2081
Decklist Inclusion
2%
Format
Card text
Revitalizing Repast
Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Old-Growth Grove
Land
This land enters tapped.
: Add
or
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Raoul Vitale
Final zone distribution
171 instances1.2%
Library
25.1%
Battlefield
38.6%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
15 decks
-
2
Shelob, Child of Ungoliant
12 decks
-
3
Ygra, Eater of All
11 decks
-
4
Chatterfang, Squirrel General
10 decks
-
5
Rendmaw, Creaking Nest
9 decks
-
6
The Serpent Society
8 decks
-
7
The Wise Mothman
8 decks
-
8
Dina, Essence Brewer
7 decks
-
9
Indoraptor, the Perfect Hybrid
7 decks
-
10
Jenova, Ancient Calamity
7 decks
The "good card" funnel
544 brought · 254 playersBrought to game
544
Ever drawn
143
Reached battlefield
90
Still on board at game end
43
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 29% of the time (n=84) , vs 25% when it never left the library (n=340).
When players drew this card but left it in hand, they won 30% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.8pp; 95% confidence interval -6.4pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=90
14%
T1
3%
T2
9%
T3
11%
T4
11%
T5
40%
T6-9
11%
T10+
Median
6.0
P25
3
· P75
7
· max
16
On curve
14%
(13 / 90 cast on T1)
Cast same turn as drawn
41%
90 of 100 times cast
90%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.