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Part of Modern Horizons 3
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#12 in Golgari Commander Staples
Live Play Data
Revitalizing Repast // Old-Growth Grove
Instant // Land
·
Modern Horizons 3 (MH3)
8%
Live Inclusion
Times Brought
642
Decks Running
331
Median Cast Turn
5.5
Drawn → Played
61%
Format
First-cast turn
n=102
14%
T1
5%
T2
9%
T3
11%
T4
12%
T5
39%
T6-9
11%
T10+
Median
5.5
P25
3
· P75
7
· max
16
On curve
14%
(14 / 102 cast on T1)
Cast same turn as drawn
39%
The "good card" funnel
643 brought · 297 playersBrought to game
643
Ever drawn
167
Reached battlefield
102
Still on board at game end
48
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 28% of the time (n=92) , vs 26% when it never left the library (n=400).
When players drew this card but left it in hand, they won 33% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -7.3pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
201 instances1.0%
Library
23.9%
Battlefield
40.3%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
18 decks
-
2
Shelob, Child of Ungoliant
15 decks
-
3
Rendmaw, Creaking Nest
13 decks
-
4
Ygra, Eater of All
13 decks
-
5
Chatterfang, Squirrel General
10 decks
-
6
Jenova, Ancient Calamity
10 decks
-
7
Blech, Loafing Pest
8 decks
-
8
Lathril, Blade of the Elves
8 decks
-
9
The Serpent Society
8 decks
-
10
The Wise Mothman
8 decks
Card text
Revitalizing Repast
Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Old-Growth Grove
Land
This land enters tapped.
: Add
or
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Raoul Vitale
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.