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Part of Tales of Middle-earth
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Creature — Human Knight
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Riders of the Mark
0%
Live Inclusion
Times Brought
183
Decks Running
64
Median Cast Turn
6.5
Drawn → Played
63%
Format
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
0%
T4
15%
T5
69%
T6-9
15%
T10+
Median
6.5
P25
6
· P75
9
· max
11
On curve
65%
(4 / 26 cast on T7)
Cast same turn as drawn
29%
The "good card" funnel
183 brought · 66 playersBrought to game
183
Ever drawn
41
Reached battlefield
26
Still on board at game end
10
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.3pp
Players who cast this card win 32% of the time (n=25) , vs 27% when it never left the library (n=133).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -12.3pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances7.1%
Library
23.8%
Battlefield
23.8%
Graveyard
45.2%
Hand
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
36 decks
-
2
Aragorn, King of Gondor
8 decks
-
3
Aragorn, the Uniter
7 decks
-
4
Trynn, Champion of Freedom
4 decks
-
5
Commander Mustard
3 decks
-
6
Arthur, Marigold Knight
2 decks
-
7
Caesar, Legion's Emperor
1 decks
-
8
Eshki, Temur's Roar
1 decks
-
9
Gev, Scaled Scorch
1 decks
-
10
Isshin, Two Heavens as One
1 decks
Card text
Riders of the Mark
Creature — Human Knight
Affinity for Humans (This spell costs
less to cast for each Human you control.)
Trample, haste
At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
7 / 4
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.