Live Play Data
Ring of Valkas
0%
Live Inclusion
Times Brought
196
Decks Running
102
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=30
7%
T1
17%
T2
13%
T3
7%
T4
10%
T5
40%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
23%
(5 / 30 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
196 brought · 97 playersBrought to game
196
Ever drawn
40
Reached battlefield
30
Still on board at game end
22
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.0pp
Players who cast this card win 29% of the time (n=26) , vs 27% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -17.0pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances4.0%
Library
44.0%
Battlefield
20.0%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
50 decks
-
2
Wyleth, Soul of Steel
6 decks
-
3
Ashling the Pilgrim
3 decks
-
4
Gut, True Soul Zealot
3 decks
-
5
Red Hulk
3 decks
-
6
Anim Pakal, Thousandth Moon
2 decks
-
7
Arcum Dagsson
2 decks
-
8
Baeloth Barrityl, Entertainer
2 decks
-
9
Chishiro, the Shattered Blade
2 decks
-
10
Kediss, Emberclaw Familiar
2 decks
Card text
Ring of Valkas
Artifact — Equipment
Equipped creature has haste. (It can attack and
no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Erica Yang
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.