Live Play Data
Rite of Passage
1%
Live Inclusion
Times Brought
227
Decks Running
84
Median Cast Turn
5.5
Drawn → Played
72%
Format
First-cast turn
n=34
3%
T1
6%
T2
18%
T3
9%
T4
15%
T5
47%
T6-9
3%
T10+
Median
5.5
P25
3
· P75
6
· max
10
On curve
26%
(6 / 34 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
227 brought · 76 playersBrought to game
227
Ever drawn
47
Reached battlefield
34
Still on board at game end
24
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 34% of the time (n=31) , vs 21% when it never left the library (n=157).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval -3.3pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances1.9%
Library
44.4%
Battlefield
24.1%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
28 decks
-
2
Indoraptor, the Perfect Hybrid
15 decks
-
3
Wayta, Trainer Prodigy
10 decks
-
4
Bruce Banner // The Incredible Hulk
5 decks
-
5
Gishath, Sun's Avatar
2 decks
-
6
Tidus, Yuna's Guardian
2 decks
-
7
Tolsimir Wolfblood
2 decks
-
8
Wolverine, Fierce Fighter
2 decks
-
9
Aatchik, Emerald Radian
1 decks
-
10
Agatha of the Vile Cauldron
1 decks
Card text
Rite of Passage
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Fifth Dawn (5DN)
·
Rare
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.