Live Play Data
Rith's Grove
Land — Lair
·
Dominaria Remastered (DMR)
1%
Live Inclusion
Times Brought
213
Decks Running
70
Median Cast Turn
5.5
Drawn → Played
79%
Format
First-cast turn
n=42
0%
T1
21%
T2
7%
T3
14%
T4
7%
T5
38%
T6-9
12%
T10+
Median
5.5
P25
3
· P75
8
· max
13
Cast same turn as drawn
28%
The "good card" funnel
213 brought · 70 playersBrought to game
213
Ever drawn
53
Reached battlefield
42
Still on board at game end
36
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 42% of the time (n=41) , vs 25% when it never left the library (n=142).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.4pp; 95% confidence interval +0.1pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances1.6%
Library
59.0%
Battlefield
18.0%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
7 decks
-
2
Atla Palani, Nest Tender
6 decks
-
3
Hazezon, Shaper of Sand
5 decks
-
4
Baylen, the Haymaker
4 decks
-
5
The Ur-Dragon
4 decks
-
6
Atogatog
2 decks
-
7
Gishath, Sun's Avatar
2 decks
-
8
Jetmir, Nexus of Revels
2 decks
-
9
Jinnie Fay, Jetmir's Second
2 decks
-
10
Kynaios and Tiro of Meletis
2 decks
Card text
Rith's Grove
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.
Dominaria Remastered (DMR)
·
Uncommon
·
Illustrated by Scott Bailey
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.