collections_bookmark
Part of Tales of Middle-earth
Card Preview
Rivendell
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Decklist Inclusion
Times Brought
500
Decks Running
248
In Decks
1881
Decklist Inclusion
1%
Format
Card text
Rivendell
Legendary Land
Rivendell enters tapped unless you control a legendary creature.
: Add
.

,
: Scry 2. Activate only if you control a legendary creature.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Jonas De Ro
Final zone distribution
124 instances1.6%
Library
57.3%
Battlefield
20.2%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
Aragorn, the Uniter
16 decks
-
2
Sauron, the Dark Lord
16 decks
-
3
Lord of the Nazgûl
9 decks
-
4
Gandalf, Party Guest
8 decks
-
5
Marvo, Deep Operative
8 decks
-
6
Yuriko, the Tiger's Shadow
8 decks
-
7
Galadriel, Light of Valinor
7 decks
-
8
Kenessos, Priest of Thassa
6 decks
-
9
Thranduil, the Elvenking
6 decks
-
10
Éowyn, Shieldmaiden
5 decks
The "good card" funnel
500 brought · 221 playersBrought to game
500
Ever drawn
116
Reached battlefield
78
Still on board at game end
71
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 26% of the time (n=76) , vs 20% when it never left the library (n=335).
When players drew this card but left it in hand, they won 29% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.0pp; 95% confidence interval -3.8pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=78
18%
T1
12%
T2
17%
T3
17%
T4
10%
T5
23%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
14
Cast same turn as drawn
45%
78 of 100 times cast
78%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.