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Part of Tales of Middle-earth
Live Play Data
Rivendell
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
3%
Live Inclusion
Times Brought
798
Decks Running
400
Median Cast Turn
4
Drawn → Played
69%
Format
First-cast turn
n=133
19%
T1
11%
T2
14%
T3
14%
T4
17%
T5
22%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
14
Cast same turn as drawn
50%
The "good card" funnel
798 brought · 347 playersBrought to game
798
Ever drawn
192
Reached battlefield
133
Still on board at game end
122
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 28% of the time (n=124) , vs 20% when it never left the library (n=505).
When players drew this card but left it in hand, they won 38% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -0.4pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
211 instances2.8%
Library
57.8%
Battlefield
16.6%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
30 decks
-
2
Aragorn, the Uniter
25 decks
-
3
Gandalf, Party Guest
19 decks
-
4
Lord of the Nazgûl
15 decks
-
5
Marvo, Deep Operative
13 decks
-
6
Whtz, the Bibliophile
12 decks
-
7
Thranduil, the Elvenking
11 decks
-
8
Kenessos, Priest of Thassa
10 decks
-
9
Yuriko, the Tiger's Shadow
10 decks
-
10
Galadriel, Light of Valinor
8 decks
Card text
Rivendell
Legendary Land
Rivendell enters tapped unless you control a legendary creature.
: Add
.

,
: Scry 2. Activate only if you control a legendary creature.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.