Live Play Data
Riverpyre Verge
Land
·
Aetherdrift (DFT)
6%
Live Inclusion
Times Brought
1742
Decks Running
728
Median Cast Turn
4.0
Drawn → Played
73%
Format
First-cast turn
n=366
16%
T1
20%
T2
13%
T3
12%
T4
11%
T5
24%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
14
Cast same turn as drawn
56%
The "good card" funnel
1743 brought · 651 playersBrought to game
1743
Ever drawn
499
Reached battlefield
366
Still on board at game end
343
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 36% of the time (n=328) , vs 25% when it never left the library (n=1036).
When players drew this card but left it in hand, they won 52% (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval +4.8pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
555 instances2.9%
Library
61.8%
Battlefield
14.2%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
74 decks
-
2
Tony Stark // The Invincible Iron Man
32 decks
-
3
Ghyrson Starn, Kelermorph
27 decks
-
4
Sonic the Hedgehog
21 decks
-
5
Prismari, the Inspiration
18 decks
-
6
Itazura, Lingering Wick
14 decks
-
7
Dr. Eggman
13 decks
-
8
Fire Lord Azula
13 decks
-
9
Ovika, Enigma Goliath
13 decks
-
10
Edward Kenway
12 decks
Card text
Riverpyre Verge
Land
Aetherdrift (DFT)
·
Rare
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.