auto_awesome
#19 in Izzet Commander Staples
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Card Preview
Riverpyre Verge
Land
·
Aetherdrift (DFT)
1%
Decklist Inclusion
Times Brought
491
Decks Running
230
In Decks
1733
Decklist Inclusion
1%
Format
Card text
Riverpyre Verge
Land
Aetherdrift (DFT)
·
Rare
·
Illustrated by Titus Lunter
Final zone distribution
156 instances1.3%
Library
66.0%
Battlefield
10.3%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
21 decks
-
2
Tony Stark // The Invincible Iron Man
13 decks
-
3
Ghyrson Starn, Kelermorph
12 decks
-
4
Prismari, the Inspiration
11 decks
-
5
Sonic the Hedgehog
9 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
8 decks
-
7
Gandalf, Party Guest
5 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
9
Nekusar, the Mindrazer
5 decks
-
10
Ovika, Enigma Goliath
5 decks
The "good card" funnel
492 brought · 215 playersBrought to game
492
Ever drawn
147
Reached battlefield
107
Still on board at game end
103
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 34% of the time (n=101) , vs 24% when it never left the library (n=290).
When players drew this card but left it in hand, they won 52% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.9pp; 95% confidence interval +0.6pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=107
16%
T1
22%
T2
10%
T3
11%
T4
16%
T5
23%
T6-9
1%
T10+
Median
4
P25
2
· P75
5
· max
11
Cast same turn as drawn
58%
477 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.