Riverpyre Verge card art
Live Play Data

Riverpyre Verge

Land · Aetherdrift (DFT)
6%
Live Inclusion
Times Brought
1742
Decks Running
728
Median Cast Turn
4.0
Drawn → Played
73%
Format

First-cast turn

n=366
16%
T1
20%
T2
13%
T3
12%
T4
11%
T5
24%
T6-9
4%
T10+
Median 4.0 P25 2 · P75 6 · max 14
Cast same turn as drawn 56%

The "good card" funnel

1743 brought · 651 players
Brought to game
1743
Ever drawn
499
Reached battlefield
366
Still on board at game end
343

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.8pp

Players who cast this card win 36% of the time (n=328) , vs 25% when it never left the library (n=1036).

When players drew this card but left it in hand, they won 52% (n=114).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.3pp; 95% confidence interval +4.8pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

555 instances
2.9%
Library
61.8%
Battlefield
14.2%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games
Card text
Riverpyre Verge card

Riverpyre Verge

Land
{T}: Add {R}. {T}: Add {U}. Activate only if you control an Island or a Mountain.
Aetherdrift (DFT) · Rare · Illustrated by Titus Lunter

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.