collections_bookmark Part of Secrets of Strixhaven
Rubble Rouser card art
Live Play Data

Rubble Rouser

{2} {R} · Creature — Dwarf Sorcerer · Secrets of Strixhaven (SOS)
0%
Live Inclusion
Times Brought
139
Decks Running
53
Median Cast Turn
6
Drawn → Played
60%
Format

First-cast turn

n=21
0%
T1
19%
T2
19%
T3
5%
T4
5%
T5
48%
T6-9
5%
T10+
Median 6 P25 3 · P75 7 · max 10
On curve 38% (4 / 21 cast on T3) Cast same turn as drawn 19%

The "good card" funnel

140 brought · 52 players
Brought to game
140
Ever drawn
35
Reached battlefield
21
Still on board at game end
15

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.4pp

Players who cast this card win 36% of the time (n=19) , vs 25% when it never left the library (n=93).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.8pp; 95% confidence interval -10.4pp to +32.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

38 instances
39.5%
Battlefield
21.1%
Graveyard
15.8%
Exile
23.7%
Hand
Card text
Rubble Rouser card

Rubble Rouser

{2} {R}
Creature — Dwarf Sorcerer
When this creature enters, you may discard a card. If you do, draw a card. {T}, Exile a card from your graveyard: Add {R}. When you do, this creature deals 1 damage to each opponent.
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Secrets of Strixhaven (SOS) · Common · Illustrated by Craig J Spearing

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.