collections_bookmark
Part of Secrets of Strixhaven
·
Creature — Dwarf Sorcerer
·
Secrets of Strixhaven (SOS)
Live Play Data
Rubble Rouser
0%
Live Inclusion
Times Brought
139
Decks Running
53
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=21
0%
T1
19%
T2
19%
T3
5%
T4
5%
T5
48%
T6-9
5%
T10+
Median
6
P25
3
· P75
7
· max
10
On curve
38%
(4 / 21 cast on T3)
Cast same turn as drawn
19%
The "good card" funnel
140 brought · 52 playersBrought to game
140
Ever drawn
35
Reached battlefield
21
Still on board at game end
15
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.4pp
Players who cast this card win 36% of the time (n=19) , vs 25% when it never left the library (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval -10.4pp to +32.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances39.5%
Battlefield
21.1%
Graveyard
15.8%
Exile
23.7%
Hand
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
7 decks
-
2
Magda, Brazen Outlaw
5 decks
-
3
Torbran, Thane of Red Fell
4 decks
-
4
Balin, Loremaster
3 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
3 decks
-
6
Ghyrson Starn, Kelermorph
2 decks
-
7
Hawkeye, Young Avenger
2 decks
-
8
Arabella, Abandoned Doll
1 decks
-
9
Bifur, Melodic Rider
1 decks
-
10
Bruenor Battlehammer
1 decks
Card text
Rubble Rouser
Creature — Dwarf Sorcerer
When this creature enters, you may discard a card. If you do, draw a card.
, Exile a card from your graveyard: Add
. When you do, this creature deals 1 damage to each opponent.
1 / 4
Secrets of Strixhaven (SOS)
·
Common
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.