Card Preview
Ruby, Daring Tracker
Times Brought
193
Decks Running
75
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ruby, Daring Tracker
Legendary Creature — Human Scout
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
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1 / 2
Foundations (FDN)
·
Uncommon
·
Illustrated by Ekaterina Burmak
Final zone distribution
45 instances73.3%
Battlefield
17.8%
Graveyard
2.2%
Exile
6.7%
Hand
Commanders that played this card
in tracked games-
1
Minsc & Boo, Timeless Heroes
7 decks
-
2
Ruby, Daring Tracker
6 decks
-
3
General Marhault Elsdragon
5 decks
-
4
Halana and Alena, Partners
5 decks
-
5
Jodah, the Unifier
4 decks
-
6
Sisay, Weatherlight Captain
4 decks
-
7
Ognis, the Dragon's Lash
3 decks
-
8
Wolverine, Best There Is
3 decks
-
9
Anzrag, the Quake-Mole
2 decks
-
10
Ashaya's Enduring Bond
2 decks
The "good card" funnel
194 brought · 74 playersBrought to game
194
Ever drawn
34
Reached battlefield
30
Still on board at game end
33
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 31% of the time (n=26) , vs 29% when it never left the library (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -8.2pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
13%
T1
33%
T2
7%
T3
10%
T4
17%
T5
17%
T6-9
3%
T10+
Median
3.0
P25
2
· P75
5
· max
15
On curve
47%
(10 / 30 cast on T2)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.