collections_bookmark Part of Modern Horizons 3
Rush of Inspiration // Crackling Falls card art
Live Play Data

Rush of Inspiration // Crackling Falls

Instant // Land · Modern Horizons 3 (MH3)
1%
Live Inclusion
Times Brought
150
Decks Running
79
Median Cast Turn
5.0
Drawn → Played
64%
Format

First-cast turn

n=28
18%
T1
7%
T2
7%
T3
11%
T4
11%
T5
46%
T6-9
0%
T10+
Median 5.0 P25 3 · P75 8 · max 9
On curve 32% (2 / 28 cast on T3) Cast same turn as drawn 75%

The "good card" funnel

150 brought · 83 players
Brought to game
150
Ever drawn
44
Reached battlefield
28
Still on board at game end
16

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.5pp

Players who cast this card win 23% of the time (n=27) , vs 21% when it never left the library (n=90).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -14.5pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

49 instances
32.7%
Battlefield
44.9%
Graveyard
4.1%
Exile
18.4%
Hand

Commanders that played this card

in tracked games
Card text
Rush of Inspiration // Crackling Falls card Rush of Inspiration // Crackling Falls back face

Rush of Inspiration

{1} {U/R} {U/R}
Instant
Draw two cards. Then discard a card at random unless you pay {E}{E} (two energy counters).

Crackling Falls

Land
This land enters tapped. {T}: Add {U} or {R}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Jorge Jacinto

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.