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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Dragon Spirit
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Ryusei, the Falling Star
1%
Live Inclusion
Times Brought
433
Decks Running
172
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=65
2%
T1
0%
T2
2%
T3
5%
T4
17%
T5
52%
T6-9
23%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
45%
(13 / 65 cast on T6)
Cast same turn as drawn
34%
The "good card" funnel
433 brought · 161 playersBrought to game
433
Ever drawn
104
Reached battlefield
65
Still on board at game end
24
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.0pp
Players who cast this card win 26% of the time (n=61) , vs 16% when it never left the library (n=268).
When players drew this card but left it in hand, they won 25% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval -2.0pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances5.2%
Library
20.9%
Battlefield
34.8%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
40 decks
-
2
Firkraag, Cunning Instigator
22 decks
-
3
Kaalia of the Vast
17 decks
-
4
Lathliss, Dragon Queen
14 decks
-
5
Miirym, Sentinel Wyrm
14 decks
-
6
Atarka, World Render
10 decks
-
7
Purphoros, Bronze-Blooded
7 decks
-
8
Rivaz of the Claw
7 decks
-
9
Ureni of the Unwritten
6 decks
-
10
O-Kagachi, Vengeful Kami
3 decks
Card text
Ryusei, the Falling Star
Legendary Creature — Dragon Spirit
Flying
When Ryusei dies, it deals 5 damage to each creature without flying.
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.