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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Creature — Dragon Spirit
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Ryusei, the Falling Star
1%
Live Inclusion
Times Brought
340
Decks Running
141
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=52
2%
T1
0%
T2
0%
T3
6%
T4
17%
T5
54%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
44%
(10 / 52 cast on T6)
Cast same turn as drawn
40%
The "good card" funnel
340 brought · 132 playersBrought to game
340
Ever drawn
82
Reached battlefield
52
Still on board at game end
17
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 29% of the time (n=51) , vs 19% when it never left the library (n=211).
When players drew this card but left it in hand, they won 26% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval -2.7pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances6.5%
Library
18.5%
Battlefield
35.9%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
37 decks
-
2
Firkraag, Cunning Instigator
16 decks
-
3
Kaalia of the Vast
14 decks
-
4
Lathliss, Dragon Queen
11 decks
-
5
Miirym, Sentinel Wyrm
10 decks
-
6
Atarka, World Render
8 decks
-
7
Rivaz of the Claw
7 decks
-
8
Purphoros, Bronze-Blooded
6 decks
-
9
Ureni of the Unwritten
5 decks
-
10
O-Kagachi, Vengeful Kami
3 decks
Card text
Ryusei, the Falling Star
Legendary Creature — Dragon Spirit
Flying
When Ryusei dies, it deals 5 damage to each creature without flying.
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.