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Sapphire Dragon // Psionic Pulse card art
Live Play Data

Sapphire Dragon // Psionic Pulse

{5} {U} {U} {2} {U} · Creature — Dragon // Instant — Adventure · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
148
Decks Running
61
Median Cast Turn
7
Drawn → Played
68%
Format

First-cast turn

n=27
0%
T1
0%
T2
7%
T3
11%
T4
4%
T5
59%
T6-9
19%
T10+
Median 7 P25 6 · P75 9 · max 12
On curve 56% (4 / 27 cast on T7) Cast same turn as drawn 36%

The "good card" funnel

148 brought · 64 players
Brought to game
148
Ever drawn
40
Reached battlefield
27
Still on board at game end
11

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.3pp

Players who cast this card win 50% of the time (n=22) , vs 18% when it never left the library (n=86).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +31.7pp; 95% confidence interval +10.3pp to +53.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

47 instances
4.3%
Library
23.4%
Battlefield
31.9%
Graveyard
19.1%
Exile

Commanders that played this card

in tracked games
Card text
Sapphire Dragon // Psionic Pulse card

Sapphire Dragon

{5} {U} {U}
Creature — Dragon
Flying Whenever this creature attacks or blocks, scry 2.
5 / 6

Psionic Pulse

{2} {U}
Instant — Adventure
Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Joe Slucher

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.