Card Preview
Savage Ventmaw
1%
Decklist Inclusion
Times Brought
341
Decks Running
145
In Decks
1261
Decklist Inclusion
1%
Format
Card text
Savage Ventmaw
Creature — Dragon
Flying
Whenever this creature attacks, add 




. Until end of turn, you don't lose this mana as steps and phases end.
4 / 4
Foundations (FDN)
·
Uncommon
·
Illustrated by Slawomir Maniak
Final zone distribution
88 instances3.4%
Library
27.3%
Battlefield
31.8%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
33 decks
-
2
Miirym, Sentinel Wyrm
25 decks
-
3
Ureni of the Unwritten
22 decks
-
4
Atarka, World Render
15 decks
-
5
Xenagos, God of Revels
6 decks
-
6
Alena, Kessig Trapper
5 decks
-
7
Gilanra, Caller of Wirewood
5 decks
-
8
Ruric Thar, the Unbowed
5 decks
-
9
Vrondiss, Rage of Ancients
5 decks
-
10
Anzrag, the Quake-Mole
4 decks
The "good card" funnel
341 brought · 154 playersBrought to game
341
Ever drawn
79
Reached battlefield
52
Still on board at game end
24
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 33% of the time (n=51) , vs 25% when it never left the library (n=213).
When players drew this card but left it in hand, they won 17% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.4pp; 95% confidence interval -4.4pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
0%
T1
0%
T2
0%
T3
17%
T4
21%
T5
58%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
7
· max
12
On curve
65%
(14 / 52 cast on T6)
Cast same turn as drawn
20%
52 of 100 times cast
52%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.