collections_bookmark Part of Tales of Middle-earth
Scroll of Isildur card art
Live Play Data

Scroll of Isildur

{2} {U} · Enchantment — Saga · The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Live Inclusion
Times Brought
237
Decks Running
116
Median Cast Turn
6
Drawn → Played
67%
Format

First-cast turn

n=41
0%
T1
2%
T2
5%
T3
24%
T4
15%
T5
46%
T6-9
7%
T10+
Median 6 P25 4 · P75 7 · max 11
On curve 7% (2 / 41 cast on T3) Cast same turn as drawn 22%

The "good card" funnel

237 brought · 110 players
Brought to game
237
Ever drawn
61
Reached battlefield
41
Still on board at game end
14

Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.4pp

Players who cast this card win 22% of the time (n=38) , vs 24% when it never left the library (n=146).

When players drew this card but left it in hand, they won 35% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.0pp; 95% confidence interval -15.4pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

65 instances
4.6%
Library
21.5%
Battlefield
44.6%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games
Card text
Scroll of Isildur card

Scroll of Isildur

{2} {U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls.
The Lord of the Rings: Tales of Middle-earth (LTR) · Rare · Illustrated by Audrey Benjaminsen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.