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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Scytheclaw
0%
Live Inclusion
Times Brought
185
Decks Running
99
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
10%
T4
10%
T5
52%
T6-9
19%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
29%
(2 / 21 cast on T5)
The "good card" funnel
185 brought · 97 playersBrought to game
185
Ever drawn
36
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.7pp
Players who cast this card win 27% of the time (n=16) , vs 19% when it never left the library (n=126).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -13.7pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances2.6%
Library
35.9%
Battlefield
23.1%
Graveyard
38.5%
Hand
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
18 decks
-
2
Anowon, the Ruin Thief
17 decks
-
3
Brimaz, Blight of Oreskos
8 decks
- 4 Ginger, Queen of Sweets 3 decks
- 5 Graaz, Unstoppable Juggernaut 3 decks
-
6
Nahiri, Forged in Fury
3 decks
-
7
Shredder, Shadow Master
3 decks
-
8
Arna Kennerüd, Skycaptain
2 decks
-
9
Captain America, First Avenger
2 decks
-
10
Chishiro, the Shattered Blade
2 decks
Card text
Scytheclaw
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip 
Commander Masters (CMM)
·
Rare
·
Illustrated by James Paick
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.