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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Sea Gate
Land — Gate
·
Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
333
Decks Running
135
Median Cast Turn
5
Drawn → Played
82%
Format
First-cast turn
n=95
12%
T1
6%
T2
12%
T3
8%
T4
18%
T5
38%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
13
Cast same turn as drawn
63%
The "good card" funnel
333 brought · 132 playersBrought to game
333
Ever drawn
116
Reached battlefield
95
Still on board at game end
84
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.5pp
Players who cast this card win 44% of the time (n=86) , vs 24% when it never left the library (n=186).
When players drew this card but left it in hand, they won 22% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.0pp; 95% confidence interval +8.5pp to +31.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
126 instances2.4%
Library
66.7%
Battlefield
16.7%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
13 decks
-
2
Child of Alara
12 decks
-
3
Nine-Fingers Keene
11 decks
-
4
Arixmethes, Slumbering Isle
9 decks
-
5
Kenrith, the Returned King
6 decks
-
6
Codie, Vociferous Codex
5 decks
-
7
Tiamat
5 decks
-
8
Archelos, Lagoon Mystic
4 decks
-
9
Kynaios and Tiro of Meletis
4 decks
-
10
Omo, Queen of Vesuva
4 decks
Card text
Sea Gate
Land — Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Kamila Szutenberg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.