Serpent's Pass card art
Live Play Data

Serpent's Pass

Land · Avatar: The Last Airbender (TLA)
1%
Live Inclusion
Times Brought
195
Decks Running
83
Median Cast Turn
4
Drawn → Played
71%
Format

First-cast turn

n=35
29%
T1
11%
T2
6%
T3
9%
T4
17%
T5
23%
T6-9
6%
T10+
Median 4 P25 1 · P75 6 · max 14
Cast same turn as drawn 76%

The "good card" funnel

195 brought · 79 players
Brought to game
195
Ever drawn
49
Reached battlefield
35
Still on board at game end
31

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.8pp

Players who cast this card win 26% of the time (n=31) , vs 19% when it never left the library (n=124).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.2pp; 95% confidence interval -7.8pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

52 instances
1.9%
Library
59.6%
Battlefield
19.2%
Graveyard
1.9%
Exile
Card text
Serpent's Pass card

Serpent's Pass

Land
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}, Sacrifice this land: Draw a card.
Avatar: The Last Airbender (TLA) · Common · Illustrated by Matteo Bassini

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.