Live Play Data
Serra the Benevolent
1%
Live Inclusion
Times Brought
127
Decks Running
65
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
25%
T4
5%
T5
50%
T6-9
15%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
30%
(5 / 20 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
127 brought · 62 playersBrought to game
127
Ever drawn
32
Reached battlefield
20
Still on board at game end
12
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.8pp
Players who cast this card win 51% of the time (n=19) , vs 17% when it never left the library (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +34.0pp; 95% confidence interval +11.8pp to +56.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances33.3%
Battlefield
36.1%
Graveyard
11.1%
Exile
19.4%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
30 decks
-
2
Atraxa, Praetors' Voice
3 decks
-
3
Drana and Linvala
3 decks
-
4
Seluma, Light of Aysen
3 decks
-
5
Bruna, the Fading Light
2 decks
-
6
Errant and Giada
2 decks
-
7
Liesa, Shroud of Dusk
2 decks
-
8
Lyra Dawnbringer
2 decks
-
9
Shilgengar, Sire of Famine
2 decks
-
10
Athreos, God of Passage
1 decks
Card text
Serra the Benevolent
Legendary Planeswalker — Serra
+2: Creatures you control with flying get +1/+1 until end of turn.
−3: Create a 4/4 white Angel creature token with flying and vigilance.
−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Loyalty 4
Modern Horizons (MH1)
·
Mythic
·
Illustrated by Magali Villeneuve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.