Live Play Data
Shard of the Void Dragon
1%
Live Inclusion
Times Brought
185
Decks Running
101
Median Cast Turn
8.0
Drawn → Played
69%
Format
First-cast turn
n=34
0%
T1
0%
T2
3%
T3
9%
T4
15%
T5
56%
T6-9
18%
T10+
Median
8.0
P25
5
· P75
9
· max
16
On curve
47%
(5 / 34 cast on T7)
Cast same turn as drawn
31%
The "good card" funnel
185 brought · 95 playersBrought to game
185
Ever drawn
49
Reached battlefield
34
Still on board at game end
18
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 29% of the time (n=30) , vs 14% when it never left the library (n=107).
When players drew this card but left it in hand, they won 10% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.2pp; 95% confidence interval -3.8pp to +34.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances29.5%
Battlefield
31.1%
Graveyard
19.7%
Exile
19.7%
Hand
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
59 decks
-
2
Imotekh the Stormlord
12 decks
-
3
Trazyn the Infinite
6 decks
-
4
Anrakyr the Traveller
4 decks
-
5
Baron Helmut Zemo
2 decks
-
6
Marvo, Deep Operative
2 decks
-
7
Sorin of House Markov // Sorin, Ravenous Neonate
2 decks
-
8
The Most Dangerous Gamer
2 decks
-
9
Brimaz, Blight of Oreskos
1 decks
-
10
Doctor Doom, King of Latveria
1 decks
Card text
Shard of the Void Dragon
Creature — C'tan
Flying
Spear of the Void Dragon — Whenever this creature attacks, each opponent sacrifices a nonland permanent of their choice.
Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on this creature.
7 / 7
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Alex Konstad
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.