Live Play Data
Sicarian Infiltrator
1%
Live Inclusion
Times Brought
353
Decks Running
191
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=56
2%
T1
5%
T2
11%
T3
18%
T4
5%
T5
48%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
18%
(6 / 56 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
353 brought · 184 playersBrought to game
353
Ever drawn
77
Reached battlefield
56
Still on board at game end
21
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 29% of the time (n=51) , vs 20% when it never left the library (n=226).
When players drew this card but left it in hand, they won 35% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -3.3pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances1.2%
Library
24.4%
Battlefield
52.3%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Marneus Calgar
54 decks
-
2
Inquisitor Greyfax
48 decks
-
3
Fire Lord Azula
22 decks
-
4
Sonic the Hedgehog
16 decks
-
5
Adrix and Nev, Twincasters
5 decks
-
6
Urza, Chief Artificer
5 decks
-
7
Animar, Soul of Elements
4 decks
-
8
Belisarius Cawl
3 decks
-
9
Inspirit, Flagship Vessel
2 decks
-
10
Kenrith, the Returned King
2 decks
Card text
Sicarian Infiltrator
Artifact Creature — Human Soldier
Flash
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
1 / 2
Warhammer 40,000 Commander (40K)
·
Uncommon
·
Illustrated by Games Workshop
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.