Simian Spirit Guide
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
81 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
11 decks
-
2
Vivi Ornitier
11 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
10 decks
-
4
Kratos, God of War
5 decks
-
5
Kraum, Ludevic's Opus
5 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
7
Kibo, Uktabi Prince
4 decks
-
8
Rograkh, Son of Rohgahh
4 decks
-
9
Winota, Joiner of Forces
4 decks
-
10
Flubs, the Fool
3 decks
The "good card" funnel
315 brought · 141 playersOnce cast, 21% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=28) , vs 23% when it never left the library (n=190).
When players drew this card but left it in hand, they won 34% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.8pp; 95% confidence interval -10.6pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34Full analysis unlocks as more games are tracked. Stats refresh nightly.