Live Play Data
Sinister Hideout
Land
·
Marvel's Spider-Man (SPM)
1%
Live Inclusion
Times Brought
299
Decks Running
135
Median Cast Turn
2.5
Drawn → Played
73%
Format
First-cast turn
n=40
38%
T1
13%
T2
8%
T3
5%
T4
8%
T5
23%
T6-9
8%
T10+
Median
2.5
P25
1
· P75
6
· max
13
Cast same turn as drawn
67%
The "good card" funnel
299 brought · 131 playersBrought to game
299
Ever drawn
55
Reached battlefield
40
Still on board at game end
35
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 16% of the time (n=39) , vs 14% when it never left the library (n=217).
When players drew this card but left it in hand, they won 22% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -9.0pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances5.9%
Library
51.5%
Battlefield
29.4%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
27 decks
-
2
Doctor Octopus, Master Planner
13 decks
-
3
Norman Osborn // Green Goblin
9 decks
-
4
Fire Lord Azula
5 decks
-
5
Mirko, Obsessive Theorist
5 decks
-
6
Sauron, the Dark Lord
5 decks
-
7
Thanos, the Mad Titan
3 decks
-
8
Abaddon the Despoiler
2 decks
-
9
Captain N'ghathrod
2 decks
-
10
Codie, Ravenous Codex
2 decks
Card text
Sinister Hideout
Land
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Marvel's Spider-Man (SPM)
·
Common
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.