Card Preview
Skorpekh Lord
Times Brought
280
Decks Running
155
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Skorpekh Lord
Artifact Creature — Necron Noble
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth 
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 2
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Adrián Rodríguez Pérez
Final zone distribution
81 instances2.5%
Library
46.9%
Battlefield
23.5%
Graveyard
13.6%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
84 decks
-
2
Imotekh the Stormlord
37 decks
-
3
Trazyn the Infinite
4 decks
-
4
Ultron the Annihilator
4 decks
-
5
Ultron, Unlimited
4 decks
-
6
Anrakyr the Traveller
3 decks
-
7
Doctor Doom
3 decks
-
8
Illuminor Szeras
2 decks
-
9
Mr. House, President and CEO
2 decks
-
10
The Cyber-Controller
2 decks
The "good card" funnel
280 brought · 147 playersBrought to game
280
Ever drawn
73
Reached battlefield
62
Still on board at game end
38
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 21% of the time (n=49) , vs 23% when it never left the library (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -9.3pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
0%
T1
10%
T2
16%
T3
13%
T4
11%
T5
37%
T6-9
13%
T10+
Median
5.5
P25
3
· P75
7
· max
15
On curve
26%
(10 / 62 cast on T3)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.