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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Dwarf Citizen
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Skullport Merchant
0%
Decklist Inclusion
Times Brought
98
Decks Running
54
In Decks
288
Decklist Inclusion
0%
Format
Card text
Skullport Merchant
Creature — Dwarf Citizen
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")

, Sacrifice another creature or a Treasure: Draw a card.
1 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Tomek Larek
Final zone distribution
30 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Shirei, Shizo's Caretaker
11 decks
-
2
Smaug the Impenetrable
6 decks
-
3
Syr Vondam, Sunstar Exemplar
4 decks
-
4
Minthara, Merciless Soul
2 decks
-
5
Mr. House, President and CEO
2 decks
-
6
Teysa Karlov
2 decks
-
7
Yannik, Scavenging Sentinel
2 decks
-
8
Acererak the Archlich
1 decks
-
9
Balthor the Defiled
1 decks
-
10
Betor, Kin to All
1 decks
The "good card" funnel
98 brought · 50 playersBrought to game
98
Ever drawn
25
Reached battlefield
20
Still on board at game end
7
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.1pp
Players who cast this card win 14% of the time (n=18) , vs 21% when it never left the library (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.2pp; 95% confidence interval -25.1pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
10%
T2
10%
T3
10%
T4
15%
T5
40%
T6-9
15%
T10+
Median
6.0
P25
4
· P75
9
· max
12
On curve
20%
(2 / 20 cast on T3)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.