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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Dwarf Citizen
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Skullport Merchant
0%
Live Inclusion
Times Brought
156
Decks Running
89
Median Cast Turn
5.5
Drawn → Played
76%
Format
First-cast turn
n=28
0%
T1
11%
T2
7%
T3
11%
T4
21%
T5
32%
T6-9
18%
T10+
Median
5.5
P25
4
· P75
9
· max
13
On curve
18%
(2 / 28 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
156 brought · 82 playersBrought to game
156
Ever drawn
37
Reached battlefield
28
Still on board at game end
9
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.9pp
Players who cast this card win 20% of the time (n=26) , vs 23% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.1pp; 95% confidence interval -19.9pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances4.7%
Library
20.9%
Battlefield
48.8%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Shirei, Shizo's Caretaker
16 decks
-
2
Smaug the Impenetrable
10 decks
-
3
Syr Vondam, Sunstar Exemplar
8 decks
-
4
Mr. House, President and CEO
5 decks
-
5
Juri, Master of the Revue
3 decks
-
6
Avacyn, Angel of Horror
2 decks
-
7
Kardur, Doomscourge
2 decks
-
8
K'rrik, Son of Yawgmoth
2 decks
-
9
Minthara, Merciless Soul
2 decks
-
10
Prosper, Tome-Bound
2 decks
Card text
Skullport Merchant
Creature — Dwarf Citizen
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")

, Sacrifice another creature or a Treasure: Draw a card.
1 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Tomek Larek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.