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Sleight of Hand card art
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Sleight of Hand

{U} · Sorcery · Wilds of Eldraine (WOE)
1%
Decklist Inclusion
Times Brought
193
Decks Running
105
In Decks
661
Decklist Inclusion
1%
Format
Card text
Sleight of Hand card

Sleight of Hand

{U}
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Wilds of Eldraine (WOE) · Common · Illustrated by Scott Murphy

Final zone distribution

55 instances
3.6%
Battlefield
58.2%
Graveyard
12.7%
Exile
25.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

194 brought · 98 players
Brought to game
194
Ever drawn
53
Reached battlefield
37
Still on board at game end
2
≥ -12.4pp

Players who cast this card win 30% of the time (n=33) , vs 25% when it never left the library (n=130).

When players drew this card but left it in hand, they won 47% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.8pp; 95% confidence interval -12.4pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=37
19%
T1
19%
T2
3%
T3
22%
T4
16%
T5
19%
T6-9
3%
T10+
Median 4 P25 2 · P75 5 · max 10
On curve 19% (7 / 37 cast on T1) Cast same turn as drawn 65%
37 of 100 times cast 37%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.