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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Sludge Monster
0%
Decklist Inclusion
Times Brought
195
Decks Running
97
In Decks
624
Decklist Inclusion
0%
Format
Card text
Sludge Monster
Creature — Horror
Whenever this creature enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Svetlin Velinov
Final zone distribution
43 instances2.3%
Library
16.3%
Battlefield
46.5%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
54 decks
-
2
Toxrill, the Corrosive
12 decks
-
3
Umbris, Fear Manifest
12 decks
-
4
Niko, Light of Hope
7 decks
-
5
Orvar, the All-Form
2 decks
-
6
Aminatou, the Fateshifter
1 decks
-
7
Círdan the Shipwright
1 decks
-
8
Eluge, the Shoreless Sea
1 decks
-
9
Imoti, Celebrant of Bounty
1 decks
-
10
Kros, Defense Contractor
1 decks
The "good card" funnel
195 brought · 92 playersBrought to game
195
Ever drawn
36
Reached battlefield
17
Still on board at game end
7
≥ -12.9pp
Players who cast this card win 27% of the time (n=15) , vs 17% when it never left the library (n=134).
When players drew this card but left it in hand, they won 42% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval -12.9pp to +33.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.