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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Sludge Monster
1%
Live Inclusion
Times Brought
313
Decks Running
147
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=35
0%
T1
0%
T2
0%
T3
3%
T4
11%
T5
69%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
14%
(4 / 35 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
313 brought · 138 playersBrought to game
313
Ever drawn
61
Reached battlefield
35
Still on board at game end
15
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 24% of the time (n=30) , vs 20% when it never left the library (n=215).
When players drew this card but left it in hand, they won 34% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -11.8pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances1.4%
Library
21.4%
Battlefield
44.3%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
78 decks
-
2
Toxrill, the Corrosive
19 decks
-
3
Umbris, Fear Manifest
19 decks
-
4
Niko, Light of Hope
9 decks
-
5
Kros, Defense Contractor
3 decks
-
6
Orvar, the All-Form
3 decks
-
7
Volo, Guide to Monsters
2 decks
-
8
Aminatou, the Fateshifter
1 decks
-
9
Atraxa, Praetors' Voice
1 decks
-
10
Círdan the Shipwright
1 decks
Card text
Sludge Monster
Creature — Horror
Whenever this creature enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
5 / 5
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.