Live Play Data
Smoke
1%
Live Inclusion
Times Brought
242
Decks Running
115
Median Cast Turn
4.5
Drawn → Played
68%
Format
First-cast turn
n=40
10%
T1
15%
T2
8%
T3
18%
T4
10%
T5
30%
T6-9
10%
T10+
Median
4.5
P25
3
· P75
8
· max
12
On curve
25%
(6 / 40 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
242 brought · 108 playersBrought to game
242
Ever drawn
59
Reached battlefield
40
Still on board at game end
28
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.9pp
Players who cast this card win 22% of the time (n=36) , vs 23% when it never left the library (n=164).
When players drew this card but left it in hand, they won 22% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -14.9pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances4.7%
Library
43.8%
Battlefield
25.0%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
28 decks
-
2
Valgavoth, Harrower of Souls
12 decks
-
3
Norin the Wary
5 decks
-
4
Blim, Comedic Genius
4 decks
-
5
Nekusar, the Mindrazer
4 decks
-
6
Zedruu the Greathearted
3 decks
-
7
Zo-Zu the Punisher
3 decks
-
8
Alesha, Who Smiles at Death
2 decks
-
9
Alexios, Deimos of Kosmos
2 decks
-
10
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
2 decks
Card text
Smoke
Enchantment
Players can't untap more than one creature during their untap steps.
Masters Edition IV (ME4)
·
Rare
·
Illustrated by Jesper Myrfors
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.