Live Play Data
Smoke Bomb
0%
Live Inclusion
Times Brought
227
Decks Running
108
Median Cast Turn
7.5
Drawn → Played
53%
Format
First-cast turn
n=30
0%
T1
0%
T2
7%
T3
7%
T4
13%
T5
50%
T6-9
23%
T10+
Median
7.5
P25
5
· P75
9
· max
15
On curve
7%
(2 / 30 cast on T3)
Cast same turn as drawn
21%
The "good card" funnel
227 brought · 102 playersBrought to game
227
Ever drawn
57
Reached battlefield
30
Still on board at game end
9
Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.0pp
Players who cast this card win 22% of the time (n=27) , vs 19% when it never left the library (n=135).
When players drew this card but left it in hand, they won 20% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -13.0pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances2.9%
Library
13.2%
Battlefield
42.6%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
30 decks
-
2
Edward Kenway
6 decks
-
3
Vincent, Vengeful Atoner
6 decks
-
4
Alexios, Deimos of Kosmos
5 decks
-
5
Basim Ibn Ishaq
3 decks
-
6
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
3 decks
-
7
Altaïr Ibn-La'Ahad
2 decks
-
8
Anti-Venom, Horrifying Healer
2 decks
-
9
Eivor, Wolf-Kissed
2 decks
-
10
Kratos, God of War
2 decks
Card text
Smoke Bomb
Artifact
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
Assassin's Creed (ACR)
·
Uncommon
·
Illustrated by Borja Pindado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.