Solid Ground card art
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Solid Ground

{3} {G} · Enchantment · Avatar: The Last Airbender Eternal (TLE)
Times Brought
187
Decks Running
69
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Solid Ground card

Solid Ground

{3} {G}
Enchantment
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Avatar: The Last Airbender Eternal (TLE) · Uncommon · Illustrated by Jason Kiantoro

Final zone distribution

49 instances
59.2%
Battlefield
16.3%
Graveyard
4.1%
Exile
20.4%
Hand

The "good card" funnel

187 brought · 62 players
Brought to game
187
Ever drawn
43
Reached battlefield
32
Still on board at game end
29

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -21.9pp

Players who cast this card win 13% of the time (n=21) , vs 25% when it never left the library (n=102).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -11.4pp; 95% confidence interval -21.9pp to -0.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
6%
T2
19%
T3
13%
T4
16%
T5
47%
T6-9
0%
T10+
Median 5.0 P25 4 · P75 8 · max 8
On curve 38% (4 / 32 cast on T4) Cast same turn as drawn 16%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.