Solitary Confinement card art
Live Play Data

Solitary Confinement

{2} {W} · Enchantment · Modern Horizons 2 (MH2)
1%
Live Inclusion
Times Brought
341
Decks Running
158
Median Cast Turn
7.0
Drawn → Played
65%
Format

First-cast turn

n=64
0%
T1
3%
T2
5%
T3
2%
T4
16%
T5
58%
T6-9
17%
T10+
Median 7.0 P25 6 · P75 9 · max 13
On curve 8% (3 / 64 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

341 brought · 150 players
Brought to game
341
Ever drawn
98
Reached battlefield
64
Still on board at game end
34

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.3pp

Players who cast this card win 37% of the time (n=55) , vs 27% when it never left the library (n=210).

When players drew this card but left it in hand, they won 44% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.7pp; 95% confidence interval -2.3pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

109 instances
1.8%
Library
31.2%
Battlefield
25.7%
Graveyard
13.8%
Exile

Commanders that played this card

in tracked games
Card text
Solitary Confinement card

Solitary Confinement

{2} {W}
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
Modern Horizons 2 (MH2) · Rare · Illustrated by Scott M. Fischer

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.