Live Play Data
Song-Mad Treachery // Song-Mad Ruins
Sorcery // Land
·
Zendikar Rising (ZNR)
0%
Live Inclusion
Times Brought
119
Decks Running
48
Median Cast Turn
—
Drawn → Played
68%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
119 brought · 41 playersBrought to game
119
Ever drawn
25
Reached battlefield
17
Still on board at game end
9
≥ +5.4pp
Players who cast this card win 40% of the time (n=17) , vs 12% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.5pp; 95% confidence interval +5.4pp to +49.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
26 instances34.6%
Battlefield
38.5%
Graveyard
26.9%
Hand
Commanders that played this card
in tracked games-
1
Iroh, Tea Master
4 decks
-
2
Brion Stoutarm
3 decks
-
3
Gut, True Soul Zealot
3 decks
-
4
Edea, Possessed Sorceress
2 decks
-
5
Herigast, Erupting Nullkite
2 decks
-
6
Shadow the Hedgehog
2 decks
-
7
Thantis, the Warweaver
2 decks
-
8
Alania, Divergent Storm
1 decks
-
9
Aurelia, the Law Above
1 decks
-
10
Avatar Roku, Firebender
1 decks
Card text
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Song-Mad Ruins
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.