Live Play Data
Song-Mad Treachery // Song-Mad Ruins
Sorcery // Land
·
Zendikar Rising (ZNR)
0%
Live Inclusion
Times Brought
171
Decks Running
70
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=21
14%
T1
5%
T2
10%
T3
0%
T4
19%
T5
33%
T6-9
19%
T10+
Median
7
P25
3
· P75
9
· max
18
On curve
48%
(4 / 21 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
171 brought · 63 playersBrought to game
171
Ever drawn
34
Reached battlefield
21
Still on board at game end
11
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.5pp
Players who cast this card win 40% of the time (n=21) , vs 14% when it never left the library (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.4pp; 95% confidence interval +6.5pp to +46.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances2.7%
Library
29.7%
Battlefield
29.7%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Iroh, Tea Master
6 decks
-
2
Edea, Possessed Sorceress
4 decks
-
3
Shadow the Hedgehog
4 decks
-
4
Brion Stoutarm
3 decks
-
5
Gut, True Soul Zealot
3 decks
-
6
Herigast, Erupting Nullkite
3 decks
-
7
Marchesa, the Black Rose
3 decks
-
8
Kardur, Doomscourge
2 decks
-
9
Krenko, Mob Boss
2 decks
-
10
Thantis, the Warweaver
2 decks
Card text
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Song-Mad Ruins
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.