Live Play Data
Sorin, Vengeful Bloodlord
1%
Live Inclusion
Times Brought
161
Decks Running
77
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=32
0%
T1
0%
T2
9%
T3
22%
T4
28%
T5
38%
T6-9
3%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
31%
(7 / 32 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
161 brought · 75 playersBrought to game
161
Ever drawn
45
Reached battlefield
32
Still on board at game end
20
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.0pp
Players who cast this card win 27% of the time (n=30) , vs 27% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -17.0pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances41.7%
Battlefield
33.3%
Graveyard
25.0%
Hand
Commanders that played this card
in tracked games-
1
Edgar Markov
9 decks
-
2
Sorin of House Markov // Sorin, Ravenous Neonate
7 decks
-
3
Amalia Benavides Aguirre
4 decks
-
4
Astarion, the Decadent
4 decks
-
5
Ardbert, Warrior of Darkness
3 decks
-
6
Betor, Ancestor's Voice
3 decks
-
7
Caesar, Legion's Emperor
3 decks
-
8
Elenda, Saint of Dusk
3 decks
-
9
Liesa, Shroud of Dusk
3 decks
-
10
Niv-Mizzet, Ghost Counsel
3 decks
Card text
Sorin, Vengeful Bloodlord
Legendary Planeswalker — Sorin
During your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Loyalty 4
War of the Spark (WAR)
·
Rare
·
Illustrated by Tommy Arnold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.