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Soul of Windgrace card art
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Soul of Windgrace

{1} {B} {R} {G} · Legendary Creature — Cat Avatar · Edge of Eternities Commander (EOC)
Times Brought
320
Decks Running
151
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Soul of Windgrace card

Soul of Windgrace

{1} {B} {R} {G}
Legendary Creature — Cat Avatar
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5 / 4
Edge of Eternities Commander (EOC) · Mythic · Illustrated by Liiga Smilshkalne

Final zone distribution

73 instances
26.0%
Battlefield
26.0%
Graveyard
17.8%
Exile
30.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

320 brought · 143 players
Brought to game
320
Ever drawn
65
Reached battlefield
41
Still on board at game end
19

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.0pp

Players who cast this card win 29% of the time (n=31) , vs 23% when it never left the library (n=175).

When players drew this card but left it in hand, they won 17% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.6pp; 95% confidence interval -4.0pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
0%
T1
5%
T2
12%
T3
17%
T4
26%
T5
33%
T6-9
7%
T10+
Median 5.0 P25 4 · P75 7 · max 12
On curve 33% (7 / 42 cast on T4) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.