Space Marine Scout card art
Live Play Data

Space Marine Scout

{2} {W} · Creature — Astartes Scout · Warhammer 40,000 Commander (40K)
0%
Live Inclusion
Times Brought
170
Decks Running
90
Median Cast Turn
5
Drawn → Played
73%
Format

First-cast turn

n=29
0%
T1
0%
T2
21%
T3
24%
T4
14%
T5
38%
T6-9
3%
T10+
Median 5 P25 4 · P75 7 · max 15
On curve 21% (6 / 29 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

170 brought · 89 players
Brought to game
170
Ever drawn
40
Reached battlefield
29
Still on board at game end
9

Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.7pp

Players who cast this card win 18% of the time (n=27) , vs 20% when it never left the library (n=108).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.2pp; 95% confidence interval -17.7pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

45 instances
6.7%
Library
20.0%
Battlefield
48.9%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games
Card text
Space Marine Scout card

Space Marine Scout

{2} {W}
Creature — Astartes Scout
First strike, vigilance Concealed Position — When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2 / 1
Warhammer 40,000 Commander (40K) · Uncommon · Illustrated by Games Workshop

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.