Live Play Data
Spellshock
1%
Live Inclusion
Times Brought
164
Decks Running
82
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=25
0%
T1
4%
T2
32%
T3
12%
T4
20%
T5
28%
T6-9
4%
T10+
Median
5
P25
3
· P75
7
· max
10
On curve
36%
(8 / 25 cast on T3)
Cast same turn as drawn
50%
The "good card" funnel
164 brought · 80 playersBrought to game
164
Ever drawn
35
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.4pp
Players who cast this card win 28% of the time (n=23) , vs 20% when it never left the library (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -8.4pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances2.6%
Library
46.2%
Battlefield
17.9%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
24 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
11 decks
-
3
Daredevil, Fearless Fighter
10 decks
-
4
Mogis, God of Slaughter
7 decks
-
5
Zo-Zu the Punisher
5 decks
-
6
Auntie Blyte, Bad Influence
3 decks
-
7
Tokka & Rahzar, Terrible Twos
3 decks
-
8
Klothys, God of Destiny
2 decks
-
9
Norin the Wary
2 decks
-
10
The Lord of Pain
2 decks
Card text
Spellshock
Enchantment
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Tempest Remastered (TPR)
·
Uncommon
·
Illustrated by Thomas M. Baxa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.