Live Play Data
Sphinx's Tutelage
1%
Live Inclusion
Times Brought
416
Decks Running
163
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=64
0%
T1
9%
T2
14%
T3
13%
T4
17%
T5
33%
T6-9
14%
T10+
Median
5.0
P25
4
· P75
8
· max
12
On curve
23%
(9 / 64 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
416 brought · 153 playersBrought to game
416
Ever drawn
95
Reached battlefield
64
Still on board at game end
44
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 20% of the time (n=62) , vs 14% when it never left the library (n=268).
When players drew this card but left it in hand, they won 30% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -4.4pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instances0.9%
Library
40.7%
Battlefield
26.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Bruvac the Grandiloquent
20 decks
-
2
The Mindskinner
18 decks
-
3
Phenax, God of Deception
12 decks
-
4
The Wise Mothman
12 decks
-
5
Hope Estheim
9 decks
-
6
Captain N'ghathrod
7 decks
-
7
Whtz, the Bibliophile
7 decks
-
8
Homer, the Hermit
4 decks
-
9
Umbris, Fear Manifest
4 decks
-
10
Y'shtola, Night's Blessed
4 decks
Card text
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

: Draw a card, then discard a card.
Magic Origins (ORI)
·
Uncommon
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.