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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Kor Warrior
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Squad Commander
0%
Decklist Inclusion
Times Brought
78
Decks Running
38
In Decks
244
Decklist Inclusion
0%
Format
Card text
Squad Commander
Creature — Kor Warrior
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Ekaterina Burmak
Final zone distribution
25 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Nalia de'Arnise
18 decks
-
2
The Destined Warrior
11 decks
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3
Burakos, Party Leader
6 decks
-
4
Pinkie Pie
3 decks
-
5
Tazri, Beacon of Unity
3 decks
-
6
Cecily, Haunted Mage
1 decks
-
7
Morophon, the Boundless
1 decks
-
8
Shadowheart, Dark Justiciar
1 decks
-
9
Tazri, Stalwart Survivor
1 decks
-
10
Terra, Herald of Hope
1 decks
The "good card" funnel
78 brought · 46 playersBrought to game
78
Ever drawn
24
Reached battlefield
16
Still on board at game end
9
≥ -11.1pp
Players who cast this card win 33% of the time (n=15) , vs 17% when it never left the library (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.9pp; 95% confidence interval -11.1pp to +42.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.