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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Dragon Bard
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Stirring Bard
0%
Live Inclusion
Times Brought
115
Decks Running
41
Median Cast Turn
5.5
Drawn → Played
69%
Format
First-cast turn
n=20
0%
T1
10%
T2
10%
T3
25%
T4
5%
T5
40%
T6-9
10%
T10+
Median
5.5
P25
4
· P75
7
· max
14
On curve
45%
(5 / 20 cast on T4)
The "good card" funnel
115 brought · 41 playersBrought to game
115
Ever drawn
29
Reached battlefield
20
Still on board at game end
10
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 28% of the time (n=18) , vs 23% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -16.2pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances32.3%
Battlefield
35.5%
Graveyard
12.9%
Exile
19.4%
Hand
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
11 decks
-
2
Calamity, Galloping Inferno
3 decks
-
3
Ganax, Astral Hunter
3 decks
-
4
Riku of Many Paths
3 decks
-
5
Alexios, Deimos of Kosmos
1 decks
-
6
Arthur, Marigold Knight
1 decks
-
7
Caparocti Sunborn
1 decks
-
8
Delina, Wild Mage
1 decks
-
9
Gale, Waterdeep Prodigy
1 decks
-
10
Henzie "Toolbox" Torre
1 decks
Card text
Stirring Bard
Creature — Dragon Bard
Defender
When this creature enters, you take the initiative.
Mantle of Inspiration —
: Target creature gains menace and haste until end of turn.
0 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
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Illustrated by Raluca Marinescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.