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Part of Commander Legends: Battle for Baldur's Gate
·
Artifact
·
Commander Legends: Battle for Baldur's Gate (CLB)
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, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
Card Preview
Stonespeaker Crystal
1%
Decklist Inclusion
Times Brought
186
Decks Running
92
In Decks
714
Decklist Inclusion
1%
Format
Card text
Stonespeaker Crystal
Artifact
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Robin Olausson
Final zone distribution
52 instances42.3%
Battlefield
25.0%
Graveyard
5.8%
Exile
26.9%
Hand
Commanders that played this card
in tracked games-
1
Ovika, Enigma Goliath
13 decks
-
2
Ashling, Rekindled // Ashling, Rimebound
10 decks
- 3 Zhulodok, Void Gorger 10 decks
- 4 Kozilek, the Great Distortion 7 decks
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5
The Emperor of Palamecia // The Lord Master of Hell
4 decks
- 6 Ultima, Origin of Oblivion 4 decks
-
7
Bello, Bard of the Brambles
2 decks
- 8 The Walls of Ba Sing Se 2 decks
- 9 Ultron, Artificial Malevolence 2 decks
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10
Akroma, Vision of Ixidor
1 decks
The "good card" funnel
186 brought · 88 playersBrought to game
186
Ever drawn
49
Reached battlefield
30
Still on board at game end
22
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 43% of the time (n=27) , vs 29% when it never left the library (n=119).
When players drew this card but left it in hand, they won 45% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.9pp; 95% confidence interval -3.3pp to +31.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
17%
T3
23%
T4
17%
T5
43%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
7
· max
9
On curve
40%
(7 / 30 cast on T4)
Cast same turn as drawn
33%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.