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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Storm King's Thunder
0%
Live Inclusion
Times Brought
204
Decks Running
79
Median Cast Turn
7.0
Drawn → Played
49%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
8%
T4
8%
T5
79%
T6-9
4%
T10+
Median
7.0
P25
7
· P75
8
· max
10
Cast same turn as drawn
14%
The "good card" funnel
204 brought · 76 playersBrought to game
204
Ever drawn
49
Reached battlefield
24
Still on board at game end
8
≥ +15.5pp
Players who cast this card win 52% of the time (n=23) , vs 18% when it never left the library (n=130).
When players drew this card but left it in hand, they won 30% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +34.7pp; 95% confidence interval +15.5pp to +53.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances3.9%
Library
15.7%
Battlefield
43.1%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Magnus the Red
8 decks
-
2
The Scarlet Witch
7 decks
-
3
Mizzix of the Izmagnus
5 decks
-
4
Ozai, the Phoenix King
5 decks
-
5
Rowan, Scion of War
5 decks
-
6
Alania, Divergent Storm
4 decks
-
7
Melek, Reforged Researcher
3 decks
-
8
Vivi Ornitier
3 decks
-
9
Ashling, Flame Dancer
2 decks
-
10
Aziza, Mage Tower Captain
2 decks
Card text
Storm King's Thunder
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Mythic
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.