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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Storm of Saruman
1%
Live Inclusion
Times Brought
264
Decks Running
136
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=34
0%
T1
0%
T2
9%
T3
6%
T4
12%
T5
59%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
20
On curve
47%
(7 / 34 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
264 brought · 129 playersBrought to game
264
Ever drawn
61
Reached battlefield
34
Still on board at game end
25
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 33% of the time (n=31) , vs 18% when it never left the library (n=165).
When players drew this card but left it in hand, they won 31% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.2pp; 95% confidence interval -0.8pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances2.8%
Library
34.7%
Battlefield
26.4%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Saruman of Many Colors
18 decks
-
2
Lord of the Nazgûl
14 decks
-
3
Saruman, the White Hand
11 decks
-
4
Sauron, the Dark Lord
10 decks
-
5
Aminatou, Veil Piercer
6 decks
-
6
Gandalf, Party Guest
5 decks
-
7
Imoti, Celebrant of Bounty
5 decks
-
8
Alisaie Leveilleur
4 decks
-
9
Alphinaud Leveilleur
4 decks
-
10
Alania, Divergent Storm
3 decks
Card text
Storm of Saruman
Enchantment
Ward
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Mythic
·
Illustrated by Lorenzo Lanfranconi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.