Live Play Data
Surtr, Fiery Jötun
0%
Live Inclusion
Times Brought
144
Decks Running
68
Median Cast Turn
—
Drawn → Played
49%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
144 brought · 63 playersBrought to game
144
Ever drawn
35
Reached battlefield
17
Still on board at game end
9
≥ -12.5pp
Players who cast this card win 33% of the time (n=16) , vs 22% when it never left the library (n=89).
When players drew this card but left it in hand, they won 24% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval -12.5pp to +33.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances23.7%
Battlefield
47.4%
Graveyard
10.5%
Exile
18.4%
Hand
Commanders that played this card
in tracked games-
1
Kratos, Stoic Father
33 decks
-
2
Atreus, Impulsive Son
7 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
4
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
3 decks
-
5
Arbaaz Mir
2 decks
-
6
Eivor, Battle-Ready
2 decks
-
7
Jhoira, Weatherlight Captain
2 decks
-
8
Ashaya's Enduring Bond
1 decks
-
9
Captain America, First Avenger
1 decks
-
10
Chong and Lily, Nomads
1 decks
Card text
Surtr, Fiery Jötun
Legendary Creature — Giant God Warrior
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
5 / 5
Assassin's Creed (ACR)
·
Rare
·
Illustrated by Evan Shipard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.