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Sword Coast Serpent // Capsizing Wave card art
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Sword Coast Serpent // Capsizing Wave

{5} {U} {U} {1} {U} · Creature — Serpent Dragon // Instant — Adventure · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Decklist Inclusion
Times Brought
83
Decks Running
49
In Decks
266
Decklist Inclusion
0%
Format
Card text
Sword Coast Serpent // Capsizing Wave card

Sword Coast Serpent

{5} {U} {U}
Creature — Serpent Dragon
This creature can't be blocked as long as you've cast a noncreature spell this turn.
6 / 6

Capsizing Wave

{1} {U}
Instant — Adventure
Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Commander Legends: Battle for Baldur's Gate (CLB) · Common · Illustrated by Caio Monteiro

Final zone distribution

32 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

83 brought · 50 players
Brought to game
83
Ever drawn
28
Reached battlefield
16
Still on board at game end
6
≥ -13.0pp

Players who cast this card win 28% of the time (n=16) , vs 17% when it never left the library (n=47).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.1pp; 95% confidence interval -13.0pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.